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Game in Message CarryingDispatch RunningA Scout is chosen to carry a dispatch to a "besieged" place-which may be a real village, farm or house, or someone stationed at an appointed spot. The dispatch-runner must wear a coloured rag, at least two feet long, pinned to his shoulder, and with this in its proper place he must reach his goal. The enemy besieging the place must prevent him reaching it, but cannot, of course, go within the lines of the supposed defenders, that is, within 300 yards of the besieged place-boundaries for this should be decided upon beforehand. Anyone found within that limit by the umpire will be ruled out as shot by the defenders. To catch the dispatch-runner the enemy must take the rag from his shoulder. They know he starts from a certain direction at a certain time-the spot should be a mile or so from the besieged town-and they may take any steps to capture him they like, except that they may not actually witness his departure from the starting-place. The game may be played in a town with two houses chosen as starting-place and besieged town respectively, and the dispatch-runner can adopt any disguise (except that of a woman), as long as he wears the rag pinned to his shoulder. The people of old had their own signals. Here's one that has meant "Attention" through all ages AuthorLord Baden-Powell of Gilwell (Chief Scout, London, UK) Date of Creation1908 Learn A Continuation:to the next page: Pioneering Back in The Past:to the previous page: Patrol Practices in Signalling
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